Black White 2 Patch 1.4

06.10.2019by admin

With the Dec 4th update now complete, you guys can now upload to the website again This update also included a few other things:. New download file page. You can rate people's creations again!.

  1. Black White 2 Patch 1.4 Patch 1 4 Download
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See the comments and post comments on people creations. The download and readme buttons will only appear for creations with a download file and readme text. Some small improvement to the category page, you probably won't notice them.

Apr 20, 2016 - This is the Black and White 2 Trainer v1.2.0.1 (Final), for B&W2 version 1.2 (if you do not update to 1.2, this trainer will not work). This trainer also does not work with. The 'fix' was to replace about 24 lines of code, with 4 lines of code;) The simplest answer is always the best, eh? -- Fixed some issues. Navy Patch Black & White 1 1/4' x 4 1/2' Average rating: 0 out of 5 stars, based on 0 reviews Write a review. This button opens a dialog that displays additional images for this product with the option to zoom in or out. Tell us if something is incorrect. Apply the official Black & White v1.2 Patch. Replace the original RUNBLACK.EXE file with the one from the File Archive. Play the Game! Black & White: Creature Isle v1.

Users without an avatar were receiving an error message every time they went into the files section, this has been fixed This is how you can upload your creations to the website: When you hold your cursor over the files tab you'll see a new sub menu. NOTE: This sub menu is only view able to members! When you click on the Upload option you'll be brought to t. Quote Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark. After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK.

Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville. These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade. Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.

I speak for all of Xbox when I say that despite this news, we remain committed to the development communities in the UK and Europe, and Xbox will continue to support new IP and originality in the games we offer on our platforms, whether they’re AAA blockbusters likeQuantum Break from Remedy, adventurous new IPs like Sea of Thieves from Rare, or unique new creations from independent developers like Moon Studios with Ori. We have nothing but heart-felt thanks for the members of Lionhead and Press Play for their contributions to Xbox and gaming.

We are committed to working closely with those affected by today’s news to find them new opportunities at Xbox, or partnering with the broader development community to help. Kays' Place is no more; unfortunately the website that was home to Black and White has fallen into an irreparable state, so BWFiles has been made to salvage what was left, over the past few years I've salvaged and patched what I could from Kays' Place to bring you this. All the file downloads from Kays' Place are here and can be accessed from the files part of the main menu - the downloads system is currently in read-only mode as I've had to hastily put this site together from the broken pieces of old Kays' Place data and code, hopefully I can enable the system to accept file uploads again in the near future, but for the time being you can only download files. All users, threads and posts have also been salvaged from Kays' Place, so if you previously had an account there, you will be able to log in here with the same details. As the Black and White franchise ages, it gets harder and harder to keep it running on our modern systems, here are a couple of threads that will let you play the games to their true potential on modern systems:. Once again, this site has been put together hastily, not everything will work as intended right away, please reply to this thread if you see something that isn't quite working right and I'll fix it asap.

About this mod This is the Black and White 2 Trainer v1.2.0.1 (Final), for B&W2 version 1.2 (if you do not update to 1.2, this trainer will not work). This trainer also does not work with BOTG. Some people experienced an issue where the trainer would say 'White.exe in memory.

Not connected'. Meaning: The game is running, but the trainer is not connected. This has been fixed and tested.

'Use Wonders Without Charge' is now functional once more. This is the.only. feature that was not properly translated from the previous version the first time.

(Fixed) The readme is contained in the.zip file, named 'BW2v12Trnv1201.txt' Thanks, - Zhoul. Description: This is the Black and White 2 Trainer v1.2.0.1 (Final), for B&W2 version 1.2 (if you do not update to 1.2, this trainer will not work).

This trainer also does not work with BOTG. Some people experienced an issue where the trainer would say 'White.exe in memory. Not connected'. Meaning: The game is running, but the trainer is not connected. This has been fixed and tested. 'Use Wonders Without Charge' is now functional once more.

This is the.only. feature that was not properly translated from the previous version the first time. (Fixed) The readme is contained in the.zip file, named 'BW2v12Trnv1201.txt' Thanks, - Zhoul. Readme: Black and White 2 v1.2 English/US - Trainer v1.2.0.1 This trainer now fully (and only) supports both the US and Euro/Other versions of Black & White 2 v1.2 Installation/Usage: - Place the trainer.exe in your Black & White 2 game folder.

(This is no longer a requirement post v0.5) - Run the trainer. Click the 'Play Black & White 2' button. At the main menu: Continue or Load a game - Once in-game, you may use the hot-keys to control the trainer while in game. You may also Alt+Tab out to the trainer and directly modify things there.Note.

CreatureMorph(tm) does not have any hot-keys coded yet. Best run using 2 PC setup. V1.2.0 - v1.2.1 Fixed: - Some people experienced an issue where the trainer would say 'White.exe in memory. Not connected'. Meaning: The game is running, but the trainer is not connected. This has been fixed and tested. 'Use Wonders Without Charge' is now functional once more.

This is the.only. feature that was not properly translated from the previous version. In short: All trainer functions should work as specified. V1.0.0 - v1.2.0 Added: - 'Enable Voice' feature, which uses Microsoft SAPI to give the user feedback as to which cheats they are enabling/disabling. This feature only functions with the actual cheats, but not with the stat/slider bars just yet (if ever).

Sound feedback on all 3 'Disable' buttons (For disabling cheats, stat locks or both). Both Voice and standard sound. Fixed: - This is one I know you folks will enjoy. I fixed the Ignore Influence Boundries hack!

Where before I thought I wasn't capturing - enough of the code to make it function right, I finally found I just simply wasn't going deep enough, to the root of it all. The 'fix' was to replace about 24 lines of code, with 4 lines of code;) The simplest answer is always the best, eh? - Fixed some issues pertaining to process detection and attachment. Also fixed an endless loop of message boxes that some people - may have experienced at some point. Updated the 'Gimme 1.7 Million Tribute!' Now properly named 'Gimme 1.7 Billion Tribute!' V0.9.93 - v1.0.0 Added: - Disable Baby-Factory after X seconds.

This feature is found right under the Baby-Factory cheat. As it states, it will disable Baby Factory after the specified time. This was implemented because people (including myself) would accidentally leave the cheat active until the point of game crash. This is not really a 'bug' in the trainer, but an unexpected and unhandled event by B&W2 itself (I guess they never thought their women would have a baby every 15-20 seconds, repetedly /grin). Baby-Factory, in general, should be used with 'Villager Age Control' so that the babies come out 18 years of age. This helps prevent crashing, because parents are only allowed about 10-15 children at any one time, before the game crashes.

Revised the error message that is given, if the detected B&W2 version is not v1.1. Also asks if user would like to download the patch. Default = Yes =) - Hot-key Maps are now included in the.zip - Needed system files are now included in the zip.

If you get a message that you do not have MSCOMCTL.OCX or MSVBVM60.DLL, please use the.zip package included and unzip them to C:WindowsSystem32 (or to whatever location your WindowsSystem32 folder is).' Fixed: - For now 'Infinite Resources In Piles/Storehouses' has been disabled in the trainer itself. This feature was causing crashing simply because I have not handled all the code that relates to piles in storehouses. Worry not, 'Infinite Mine Resourecs' and 'Endless Resource Piles' still work perfectly.

Various and Forgotten bug fixes. V0.9.92 - v0.9.93 Added: - New menu system to CreatureMorph page.

File and Actions are the two main menu's. Below Actions, are 3 options to Enable/Disable/Invert all 80 checkmark boxes on the page. Made a tabbed view on the main page to enable more options in 1 place.

Three Tabs have been created. The newest features. An embedded 'Wally's Creature Changer', with documentation and link to updates. GUI Features - This will be visible on both the Main and Wonders/Resources pages.

Three buttons, 'Disable Cheats', 'Disable Stat Locks' and 'Disable Both', for quick disabling of trainer features. Offsets added to Checkbox ToolTips and villager populations! - When the game is running, hover your mouse over the checkboxes. Most people won't use this information, so its designed specifically for those who might -.HINT. The offsets reported by this new feature, can somehow be seen or used in the CreatureMorph(tm) page. Added a 'Reset' button between Creature Minimum/Maximum Size.

It simply has an 'R' on it, but the tool-tip gives more info. This will reset to 'v1.1 defaults'. It.does not write to any files., so if you have changed the CreatureBalance.txt file, this will reset to v1.1 values, only until you quit the game. Added 2 buttons to the CreatureMorph(tm) page labeled - These buttons will take the current offset (default is &H0) and subtract/add &H140 to it. Why +/- &H140?

Because changing the offset by that much is equal to a 'full page' of values. (kind of like previous/next page buttons). Why would I want to do this?! Because you can 'find your own' hacks in the areas of memory where I found some.Warning. This can definately cause the game to end unexpectedly, however the 80 default features should not crash the game.

Always save/backup before using this feature. For all features with in-game hot-keys, I have added their combonation to the tooltips (mouse hover pops) of their names. Hover your mouse over 'God Alignment', 'Mana', 'Impressiveness' etc. For the cheats, I have added their key-combo to the actual cheat object, i.e. Hover your mouse over the Baby Factory check-box, etc. Added hot-key support for GUI Features.

Ctrl+Home = Disable All Cheats / Alt+Home = Disable All Locks / Ctrl+Alt+Home = Disable Both v0.9.91 - v0.9.92 Added: - Minimum/Maximum Creature Size! That's right, just like modifying the text files, but without any of the editing, and on-the-go change capabilities. No Hotkeys just yet, but you can change these two values prior to loading a save-game. Lasts until you quit B&W2.

Patch

Settings are saved (and loaded) with profiles. 'Cheat Detection' - Old way: No detection. If an option, like BabyFactory were turned on, then the trainer was closed/re-opened, it would appear that BabyFactory were disabled, however, it is still enabled because from the last trainer instance. New way: Now scans the memory and updates the check-boxes and radio buttons, accordingly.

More sound feedback! - Now, when you reach either extent of a value, you will hear start.wav (the click) and chord.wav (synonymous with message box pop-up sounds). If you are holding the key combo for health increase, once it reaches full, you will hear a 'ding' sound along with your 'click' sound. Expanded on the CreatureMorph page. This is really not an option that your average gamer will enjoy or even understand.

If you have no idea what you're doing, it's pretty safe to use the default on/off button. Even safer to use the 'View Only' button. If you're feelin lucky, well, try changing the offset value. There are about 250 4 byte blocks that determine creature 'look', in the 'CreatureMorph' mem space.

The form only shows 80 of them. You will find values I have not, both forward and backward frmo the default offset. To get a negative offset, simply subtract the ammt of bytes, from FFFFFFFF, and that will bring you backward. Fixed: - Nadda damn thing. I'm assuming that bug fixes are in the next release =) (no known bugs right now).

V0.9.8 - v0.9.91 Added: - Readme, to the Help/About page - Updated: Coming Soon section, of Help/About. Simply states that all of the coming soon features were added. Hotkey Support: For Villager age control. Toggle option on/off = Ctrl+Alt+F12 - Increase Age = Ctrl+F12 - Decrease Age = Alt+F12 - Sound Support (Sorry MG, windows defaut sounds right now). Also note the check-mark box added to the form.

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Uncheck this box to disable the sound from hotkeys feature. Fixed: - Fixed - Profile loading issues. You would save a profile, change values then load it and notice that some values return to the state they were, prior to loading the profile. In short: All profiles should load correctly now. Fixed - Villager Age Control - I don't know what I was thinking when I coded it initially, but it sure wasn't right.

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No longer buggy:) Works like a charm. Fixed - Coding issue with the 'Resource' radio buttons.

In short: This fixes a crash issue related to the feature (so there should be no more) - Fixed - Possible overflow issue with happiness/fear/anger/boredom features, on tutorial lands. Before I modified the code, my ape game would make the trainer toss an overflow message. Now it just ignores the value until the tutorial part is over. V0.9.7 - v0.9.8 Added: - Added - Villager Age Control -.Still Buggy. Lets say you have 100 adults, 50 children. When you toggle this on, your children will then be 19+, thus you have no children. When you toggle this off, all citizens return to the age they would have been.

Adults population will not drop, children population will increase. Doesn't crash the game, but does mess with the 'needs' of the people.

Added - Current housing numbers, Adults/Children. Unfortunately, this seems to only reflect the numbers of villagers/children/houses in your first/main 'base'. This feature was added so you could toggle on Baby-Factory and watch the children number increase.warning. If you toggle this option on, wait 5-10 seconds, then turn it off, you will produce 1 full round of babies (equal to the number of women, exactly). Some people report that they can't turn off this feature.

They.can. and do, but you must be patient and wait for all the women to finish up with having the 'current' child. Added - Profile Menu's! You can save up to 4 settings profiles, and load them, with hot-key support! - CTRL+F1 - CTRL+F4 to load any profile.

Saving still takes using the interface, as you have to name the profile. Moved - The 'Play B&W2' and 'Help/About' buttons to the top shifting everything else downward. Fixed: - Changed - The way that locked values work. Now, you may freely change the values with hot-keys, even when locked. The value will remain locked, where ever you leave it. Changed - The way 'Lock Impressiveness' functions.

Before: It would 'fight' with B&W2 to force set the impressiveness value. Now: It disables the 3 pieces of B&W2 code that write this value, therefore: Allowing you to set it to 0, and not 'gain' any impressiveness.

Fixed - Issues surrounding the 'Toggle' feature, on the CreatureMorph(tm) page. I forget exactly what I did, but it's a good thing, I sware =) v0.9.6 - v0.9.7 Added: - Step change buttons, to the CreatureMorph(tm) page - Messagebox, to 'Toggle Editing On' button, to tell user game must be running. 'Fixed: - Was exparimenting with the Help/About features, and toggled the icons to a mode that made it hard to run the attachments. Fixed that issue by changing them back to their original form. V0.9.5 - v0.9.6 - Added Adult/Child count to the Resources area of the main form - Re-Added feature for 1.7 mil Tribute (forgot to translate from old trainer) v0.9.4 - v0.9.5 Added: - First signs of CreatureMorph(TM).

All unnamed, (come on folks, i need names for em'!! Help me out here;) v0.9.3 - 0.9.4 Added - Boredom Slider - HARD CODED Hot-Keys - Just to satisfy the hot-key need in all of us, i have hard-coded the v0.5 hotkeys into this release for ease of testing.

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The sounds have not been added yet, however. There is no shift combo anymore, as CTRL and ALT are 'add' and 'subtract'.

Pressing CTRL and ALT together + hotkey, will lock that value (yes, all values can now be locked via hot-key). Check the extras page for a key print-out (once again, it will be 'like' that map, but not exactly). 2nd option for infinite resources. Test it out;) - The ability to raise food values past 100%! Fixed v0.9.3 v0.9.4 - Spelling error: Influance Influence (changed in the label and tool-tip) - Issue with 'Ignore Influance Boundries' - If enabled, then game was paused outside own SOI, the feature would 'break' until feature disabled/return to ring/enabled - Found code that was doing it and disabled it when cheat is enabled. Issue with 'Infinite Storehouse Resources' - When disabled, it would neglect to re-write the 1st of 2 code sections. This caused resources to not appear to be added or removed (the graphic would stay, the resources would not) - Fixed by making both pieces of code write properly when turned on/off - As always, other things I forgot;) Thanks to testers: -=Nexus=- CurryWurry BobsYaDaddy StormbringerGT Czar TheEyelest SiTWulf Krymzon40 SkyStrikereal FotD Master Peppens Khazar-2 Any others I may have forgot to add to my AIM list.

Official Host: Other Hosts: Legal This trainer can now be hosted on any site that does not require paid membership. This trainer may not be sold/packaged/re-packaged, separately, or as any part of a compilation.

Vectric vcarve pro serial killer. Aug 29, 2013 - This leads me to another wish for Aspire (and VCarve Pro as well) - bulk toolpath saves. Unless I'm missing something, I will have to save all these series of numbering toolpaths one-by-one, on top of the actual design work. I do NOT want to save these as a single file, as that would make no sense. Jan 8, 2017 - All the 2D Drawing, design and layout tools available in VCarve Pro – layer control, guide lines, Snapping, rulers etc. It is Wrapped Rotary axis machining. User definable shaped Form Cutters. Project tool paths onto 3D shapes and curved surfaces. Vectric Aspire 8.5 Crack & License Key Keygen. VCarve Pro Crack V9.0 and VCarve Desktop present a robust however intuitive software program resolution.

REAL FREEWARE SHOULD REMAIN FREE! You may contact the coder of this trainer via AIM - LqdGroover. This file has been archived from FileFront which shut down on April 30th, 2016 and would otherwise have been lost forever. With help from the archiveteam.org and some former staff from FileFront, we have retained this file for posterity. We do not claim ownership of this file and we will not be able to provide usage support for it. If this file is broken, has been superseded, or mislabeled, please use the “Report” tool found in the action bar above. If you wish to claim this file as your own, or have any concerns - please email.